You have now drawn the back face of your chair. Work your way around all the orthogonal lines, making sure each lines is perfectly parallel to its corresponding line on the front face of the chair. Set the depth of your chair by choosing a point along an orthogonal line (closer to the chair than the VP is best). Draw the front face of the furniture first, then add orthogonal lines back to the vanishing point from every corner. This time you will work from the front back toward the VP. Of course, a room needs furniture, so you can use the same principles to add them to the room. You’ve already created a room in 1-point perspective! At this point you can erase the HL inside your room, making sure to leave the VP. Step 3:Īt an arbitrary point along one of the orthogonals, draw a new box, using only vertical and horizontal lines that intersect at each orthogonal. Don’t worry that this is not a perfect X– that would only happen if your back wall was a perfect square and the VP sat directly in the center of it. From the VP, draw your orthogonal lines out, making sure they go through the corners of the room. The VP will represent the viewer’s point of view. You can add your vanishing point anywhere inside the room along the horizon line. The back wall can be square or rectangular, but keep it small enough that you will have room on the page later to add side walls, floor and ceiling. Add any elements you choose– a door and a window should work just fine. Now, draw the back wall of your room, using only horizontal and vertical lines, making sure at least part of it overlaps the HL. Step 1:ĭraw your horizon line first, anywhere on the page, though closer to middle works best for this exercise. Here’s how to draw a simple room in 1-point perspective. Seem confusing? Don’t worry, it will make sense soon. These receding lines are called orthogonal lines. In other words, any set of lines that is going the same direction as the viewer is looking will meet at the VP. The Vanishing Point is a point on the horizon line where lines that are parallel to the viewer’s line of sight appear to meet. A rule of thumb in 1-point perspective is that straight lines will usually either be vertical, horizontal, or recede toward the Vanishing Point. No matter where it is placed on the page, anything above the HL is also above the viewer’s eye level, and anything below the HL is below the viewer’s eye level. The horizon line is a horizontal line that not only represents the horizon, but also the viewer’s eye level. All perspective drawings utilize the Horizon Line (HL) and the Vanishing Point (VP). However, the principles are essentially the same. Perspective drawing comes in a few different flavors, with 1, 2 and 3-point being the most common. If you follow a set of rules, drawing in 1-point perspective is easy. In fact, linear perspective was only discovered about 500 years ago, long after humans had figured out algebra and geometry. ![]() Until artists figured out perspective, there was no accurate system for drawing architecture or other geometric space.
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